The Institute of Computer Science invites companies and organisations to submit proposals for student projects. Student projects are a great way to collaborate with the university and get new ideas and solutions from our students.
What are course projects?
Think of course projects as extensive homework students must undertake in certain courses. Course projects provide students with opportunities to put their knowledge to practical use and gather precious experience in teamwork and project-based work.
Who can submit course projects?
The short answer to that question would be: anyone can! This includes you – whether you’re an entrepreneur, employee, or a volunteer from either the industry, public sector, or civil society!
If one or more of the following statements apply, you should consider checking out whether your project could qualify as a course project:
The software project course seeks partner companies with a problem or idea that needs software application development but is missing developers. In the project, our final year IT students team up and build partnering companies a suitable IT solution using knowledge from their studies. The best part is the solution is for our partners to keep.
Teams will carry out the project between 4 September and 18 December. Each team will consist of four highly motivated students who will collectively spend at least 600 hours on the project.
If you are interested in proposing a project for our students, we only need a simple one-page description focusing on what IT solution you want, what problem it will solve, and who the user is. Your project description should be written in English. For writing your proposal, please use this Project Proposal Template.
Find examples of past projects and additional info on the course website.
Project proposals should be sent by 16 September 2024 to Marinos Georgiadis (marinos.georgiadis@ut.ee).
We are seeking partner organisations for our Data Science and Machine Learning courses this autumn. In these courses, students will learn to apply relevant data science and machine learning methods for extracting valuable insights and building models from the data. During the course, the students will form groups (of 3 - 4) to work on a project. We strive to provide our students with practical experience, thus we are looking for a diverse set of projects that represent real-life challenges. It is a great opportunity for the project partners to verify a hypothesis or test a new data set. For the students, it is a good way to learn and gain perspective.
What type of projects are we looking for? We do not have a set list of ideas we wish to see, but keep in mind that the project should be:
How much time should partners dedicate? Ideally, the partners would be in contact with our students at the beginning of the project to explain the idea and initial hypothesis about the dataset. However, our lecturers are supervising the projects, too. Partners are more than welcome to attend the final project presentation organised in December. Please note that the students choose the ideas they work with so we cannot guarantee that your project will be chosen.
Please describe your project idea by filling in the online form. Ideas should be submitted by 25 September.
For more information contact Dmytro Fishman (dmytro.fishman@ut.ee).
Our digital product management program Sandbox is looking for partners to challenge our students in creating and managing digital products. This is a good opportunity for companies and organizations to get a fresh pair of eyes on their problem and find an idea to continue with in the future.
We expect a problem statement or idea related to user experience from the partner, and our student teams conduct background research, and interviews with potential users to create a prototype for the solution. The presented idea or problem should therefore be:
During the project, the partner organisations or companies meet with the students three times. The first meeting is at the beginning of the course and the teams discuss the first ideas and thoughts. The second time takes place about a month before the end of the course, and the teams introduce a more robust solution. At the second meeting, the teams will receive additional feedback, which they will take into account in their final presentation. During the course, students may have questions for which they will contact partners, but the organisation can determine how involved it wants to be. The working language of the project is English.
More information about completed projects can be found on the Sandbox website. For more information, contact Aadi Tegova (aadi.tegova@ut.ee). Ideas should be submitted by 6 September.
All agreements and contracts are made between students and the owner of the project. We can only go so far as to point out the primary legal aspects so that both parties would have an understanding of their rights, as stated by the law.
How are intellectual property rights regulated?
Given that your project bears results, a question naturally arises: whose property is this?
In Estonia, copyright is regulated by the Autoriõiguse seadus (AutÕS) aka the Copyright Act. A copyright for any piece of creative work consists of two aspects:
Copyright is automatically acquired by the author(s) (i.e., the students) upon the creation of their work. Understandably, you as the project owner might want to do as you please with the work once the student project is finished. For you to have legal rights to do so, you must sign a copyright agreement, in which you will agree the terms of use regarding the work created by the student(s).
There are two alternatives for rights to change hands:
Should you wish to have full economic control, you ought to:
What else to bear in mind when signing a copyright agreement?
Supposing that your project involves sensitive data and you want to positively make sure that it does not reach any third parties, it would be wise to sign a confidentiality agreement aka an NDA (non-disclosure agreement).
An NDA should posit the following: